Staff at Activision Blizzard have criticised the company’s diversity tool that was revealed over the weekend.
Known as the Diversity Space Tool, it was started in 2016 and has been in beta at mobile studio King. It’s intended to boost the diversity of characters in games, but has been criticised for belittling diversity and diminishing it to a checklist.
A blog post about the tool was shared on 12th May, but has since been heavily edited. Originally it mentioned the Overwatch 2 team was experimenting with the tool, but this has since been removed.
“FWIW, the portion about Overwatch 2 was removed mostly because we’re not using it and didn’t know it existed until yesterday,” said senior game designer Dylan Snyder on Twitter.
FWIW, the portion about Overwatch 2 was removed mostly because we’re not using it and didn’t know it existed until yesterday.
— Dylan Snyder π (@chronofloss) May 14, 2022
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Overwatch character artist Melissa Kelly also commented on the tool.
“God I swear our own company tries so hard to slaughter any goodwill the actual devs who make the game have built,” she said.
“Overwatch doesn’t even use this creepy dystopian chart, our writers have eyes. The artists: have eyes. Producers, directors, etc, as far as I know also all have eyes.”
God I swear our own company tries so hard to slaughter any good will the actual devs who make the game have built
Overwatch doesn’t even use this creepy distopian chart, our writers have eyes. The artists: have eyes. Producers, directors, etc, as far as I know also all have eyes https://t.co/WEMRf8QmBu
— melissa kelly π (@_mlktea) May 14, 2022
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Valentine Powell, senior UI engineer on World of Warcraft, said: “So uh, this is the first I’m ever seeing about this diversity space tool. IMO, the way we truly increase representation in our games is to have diverse gamedevs in the rooms where decisions are made. There is no substitute for lived experience.”
Activision Blizzard itself has commented on the response, noting updates to the original blog post:
“We recently shared a blog post that raised questions about how we approach diversity in our games. While the prototype tool has been tested internally, it is not in active use. Our dev teams have always and will continue to drive in-game content.